We are seeing some terrific results with teachers coding across the curriculum using our games for change unit.
You can see a preview of this unit here. We provide the teacher all the necessary scaffolding to help guide students from idea to finished project, heavily leveraging teachers to guide students research topics and discussions.
Teachers have either a four or six week option. There are two main phases to the unit; in the first phase the students are mostly hands off iTCH (apart from viewing other students previous work). The second phase is where the students design and create their iTCH projects based on their research component.
But enough chat; let’s get to the fun stuff! Here are some of the sample projects that some other students created below. The hardest part was picking only four as there are just so many great ideas that the students keep come up with!
Creating “Games for Change” projects in iTCH, has shown to be one of the most effective means of gaining student empathy on issues. Students play each others games in a way more immersive mode then simply having a presentation or paper, which often are not shared at all.
Cheryl Steenson, an English teacher with no prior coding experience, successfully incorporated 21st century learning into her English class, via the iTCH Games for Change unit.
She combined her library research curriculum with iTCH and her students coded their Social Justice projects. Here’s what she had to say about using iTCH:
Itch has given me and my students reliable access to the tools in Scratch with the addition of video tutorials. Despite my inexperience with computer programing, Itch has made coding a part of my English classroom where students can tell creative, interactive and meaningful stories while learning a real-life skill.
With iTCH we provide each district (or non-profit) with an very low priced teacher account so that you can use it in your classroom. Claim your district’s reserved EDU teacher account here before someone else does!